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Icons

UX/UI Design

Education

Gamification

UX Journey

Enhancing the experience and engaging students who take online courses amidst so many distractions.

  • Timeline

    6 months

  • Role

    UX/UI Designer

  • Team

    Juliana Ribeiro, Julio Costa e Raely

The challenge

How to make online learning more engaging and effective?

 

Our challenge was to increase student engagement and motivation without complicating navigation or overwhelming the experience. We wanted to create solutions that would truly make a difference in the user's daily life.

Our user

We created the persona Clara Santos, representing our main user: young professionals studying to change careers but facing difficulties in maintaining focus and motivation.

 

We mapped her journey to identify moments of demotivation, pain points in navigation, and opportunities for improvement that guided the entire design solution.

Clara Santos

Person Image

Age

29 years old

Profession

Graphic Designer

Marital Status

Single

Location

São Paulo, SP

FRIENDLY

AMBITIOUS

INDEPENDENT

"Online classes require a lot of focus; sometimes I come home from work very tired, so I need classes that capture my attention and are straightforward."

Research & Insights

We conducted 49 interviews with users from different backgrounds and discovered that most studied about 5 hours per week.

 

Many reported losing motivation without clear feedback or rewards. These insights helped define priorities, such as encouraging progression, providing immediate feedback, and making the experience clearer and more rewarding.

Solution

The proposed solution was a gamified system: students earn points by completing modules, quizzes, and practical activities, which they can redeem for benefits such as discounts on courses.

 

We developed medium-fidelity wireframes in Figma to validate navigation, interactions, and flow before moving on to high-fidelity prototypes.

Usability Testing

We conducted usability tests with real users to validate the solution. We observed how they interacted with the rewards system and identified important adjustments to make the experience more intuitive and motivating.

9

Participating users

5

Tasks to complete

1

The task presented the greatest difficulty in execution

Person Image

"Congratulations on studying the topic! The pandemic has redefined distance learning; I used to not care about it, thinking the quality was poor, but I changed my perspective. It allowed me to transition careers and stay "in the game" in an updated way!"

Thaynara

Conclusion

After completing this case study, I can see how much I have developed by working in a team, enhancing essential skills such as communication and task division, as well as evolving in all aspects of the UX field.

Let's Work Together

I'd love to discuss how we can create something amazing for your users.

  • Email

    Let's discuss your next project

    amandarocha1002@gmail.com

  • Person Image

    Linkedin

    Connect and stay updated

    Connect with me

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PT-BR

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EN-US

UX/UI Design

Education

Gamification

UX Journey

Enhancing the experience and engaging students who take online courses amidst so many distractions.

  • Timeline

    6 months

  • Role

    UX/UI Designer

  • Team

    Juliana Ribeiro, Julio Costa e Raely

The challenge

How to make online learning more engaging and effective?

 

Our challenge was to increase student engagement and motivation without complicating navigation or overwhelming the experience. We wanted to create solutions that would truly make a difference in the user's daily life.

Our user

We created the persona Clara Santos, representing our main user: young professionals studying to change careers but facing difficulties in maintaining focus and motivation.

 

We mapped her journey to identify moments of demotivation, pain points in navigation, and opportunities for improvement that guided the entire design solution.

Clara Santos

Person Image

Age

29 years old

Profession

Graphic Designer

Marital Status

Single

Location

São Paulo, SP

FRIENDLY

AMBITIOUS

INDEPENDENT

"Online classes require a lot of focus; sometimes I come home from work very tired, so I need classes that capture my attention and are straightforward."

Research & Insights

We conducted 49 interviews with users from different backgrounds and discovered that most studied about 5 hours per week.

 

Many reported losing motivation without clear feedback or rewards. These insights helped define priorities, such as encouraging progression, providing immediate feedback, and making the experience clearer and more rewarding.

Solution

The proposed solution was a gamified system: students earn points by completing modules, quizzes, and practical activities, which they can redeem for benefits such as discounts on courses.

 

We developed medium-fidelity wireframes in Figma to validate navigation, interactions, and flow before moving on to high-fidelity prototypes.

Usability Testing

We conducted usability tests with real users to validate the solution. We observed how they interacted with the rewards system and identified important adjustments to make the experience more intuitive and motivating.

9

Participating users

5

Tasks to complete

1

The task presented the greatest difficulty in execution

Person Image

"Congratulations on studying the topic! The pandemic has redefined distance learning; I used to not care about it, thinking the quality was poor, but I changed my perspective. It allowed me to transition careers and stay "in the game" in an updated way!"

- Thaynara Nunes

Conclusion

After completing this case study, I can see how much I have developed by working in a team, enhancing essential skills such as communication and task division, as well as evolving in all aspects of the UX field.

Let's Work Together

I'd love to discuss how we can create something amazing for your users.

  • Email

    Let's discuss your next project

    amandarocha1002@gmail.com

  • Person Image

    Linkedin

    Connect and stay updated

    Connect with me